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3D Modeling Practice - Flatline Re-creation

This is my first complete-process 3D modeling practice. The reference is Flatline(Skin Heat) in Apex Legends. I built this from sketch and practiced modeling, UV editing, mesh baking, material making, and texture baking.
It still lacks a lot of details from the reference such as details on the magazine, trigger, and barrel.

Render 1

Render 1

Render 2

Render 2

Render 3

Render 3

Render 4

Render 4

Low Poly Model

Low Poly Model

High Poly Model

High Poly Model

High Poly Wireframe

High Poly Wireframe

High Poly Details 1

High Poly Details 1

High Poly Details 2

High Poly Details 2

UV Map

UV Map

Base Color Map

Base Color Map

Emission Map

Emission Map

Normal Map

Normal Map

Custom Material

Custom Material