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VFX - Magic Shield

*** Character mesh and animations are from Mixamo.com ***

While playing God of War Ragnarök, I was inspired by the shield effect of Atreus. Then I looked into it in detail such as layers, timing, textures, etc. I ended up recreating the shield effect in the Unreal Engine using the Niagara system and implementing it in an animated character.

VFX - Magic Shield

Anticipation

Anticipation

Dissipation

Dissipation

Main loop

Main loop

Character emission

Character emission

Effect texture 1

Effect texture 1

Effect texture 2

Effect texture 2

Effect texture 3

Effect texture 3

Effect texture 4

Effect texture 4

Character emission map

Character emission map

Main Niagara system

Main Niagara system

Secondary Niagara system

Secondary Niagara system

Dissipation Niagara system

Dissipation Niagara system